Gorea
All
the weapon upgrades in Metroid Prime Hunters, are sphere-shaped and
match the color of the weapon’s bullet. They each also contain
a specific symbol as well. Now the Omega Cannon is a different story,
as its color doesn’t match the bullet at all (black/purple
upgrade color to a white/golden yellow star-like bullet). The Omega
Cannon upgrade is also surrounded by an odd aurora that is not seen
with the other upgrades as a trait. Now time to go deeper into what
the Omega Cannon really is.
Seal Sphere 01:
“The
fathomless power of the captive beast is the very engine of the Seal
Sphere. As long as its psychic powers are ensnared, Gorea
cannot escape.”
There are two Seal Spheres located
within Oubliette, one powered by Gorea’s power and the other by
the Alimbic’s essence.
Seal Sphere 03:
“The
Alimbic Order directed surviving citizens to transfer their essences
into the Seal Sphere. Our combined psychic energy is the engine
that powers the sphere.”
Something is very odd
about the Omega Cannon being in Oubliette along with Gorea.
Sealing
Gorea 01:
“No weapon could defeat Gorea.”
Alimbic
War 12:
“We gave our lives to confine the foul monstrosity
known as Gorea. Do not seek this creature unless you have the
means to destroy it.”
If the Omega Cannon is the
thing that was to destroy Gorea, then why is it obtained in
Oubliette? The Alimbics state that Gorea is not to be found unless we
have the means to destroy it. Odd, we didn’t have the Omega
Cannon before we came to Oubliette. If you haven’t gotten the
twist yet, I will continue.
Gorea 02:
“Gorea
is power beyond reckoning and evil unrelenting. The universe has
not known terror such as this.”
This enemy scan is
the key to what the Omega Cannon is, and also why that isn’t a
“thank you” message from the Alimbics. *addresses the
scan below*
Gorea 2:
“Gorea’s final form is
impervious to all weapons currently equipped in the Power Suit.
Alternative weaponry is required to penetrate Gorea’s armor.
Sensors detect that Alimbic essence is no longer present in the
Seal Sphere. Gorea remains attached to the sphere in order to draw
all remaining energy from it.”
Interesting, if
you recall what is said in the Seal Sphere 01 and 03 lores. According
to the scan, there is no longer any Alimbic essence which is the
power of one of the Seal Spheres. Gorea in its second form is still
drawing energy in energy from a Seal Sphere, which would be the one
powered by Gorea’s power and psychic energy. A question, where
is the power source of its energy? I mean we can see the Alimbic
essence located beneath the first Gorea battle arena (aka the first
Seal Sphere room), so I wonder.
The Omega Cannon is Gorea’s
power and psychic energy as well as the engine of the second Seal
Sphere area within Oubliette.
Gunship Transmission [Gorea
2 battle]:
“Gorea’s defensive capability has increased
dramatically. No weapons currently equipped in the Power Suit are
capable of penetrating its armor. Intense gamma radiation has been
detected on the lower floor.”
The following go
hand and hand with each other.
Gorea 01:
“The
Horror shrieked its name: Gorea.”
Omega
Cannon:
“This proscribed weapon of mass destruction was
called an abomination by the Alimbic Elders because of the harm
it could inflict on anyone desperate enough to use it.”
A
telepathic message from an Alimbic Elder even states: [Alinos: First
Octolith]
“..The cannon holds the power..”
The
Omega Cannon did do something to Samus then, it gave her the
telepathic message where the Alimbics are thanking her so it seems;
however, they were no longer aware of the event taking place between
Gorea and Samus Aran as they had left at the beginning of that final
battle.
How would Gorea’s power be able to send a
telepathic message to Samus, is simple.
Gorea 04:
“Gorea
mimicked our cellular structure and replicated itself in solid
form.”
History 10:
“Through science and
technology we increased our already formidable mental skills.
Significant advances were made in the areas of telepathy,
telekinesis, and extradimensional exploration.”
Gorea
crashed upon Alinos at the location of the Crash Site area. The
Alimbics thought Gorea was a comet but then it emerged as a vapor
(which is explained within the Gorea 03 lore, "At first
we thought Gorea was a comet. It crashed upon our planet and emerged
as a vapor."). In other words, the vapor emerged from the crater
the supposed comet crashed (keep in mind there was no comet, only
Gorea). Now if you head on over to the Crash Site, and scan the area,
you'll get a scan like this....
Structural Debris
"Severe
architectural damage. Evidence of unidentifiable interstellar
matter, a result of an extraterrestrial collision."
In
the Gorea 1 boss battle, we see Gorea having the ability to
regenerate its arms. My point is that it may be possible for the
ancient being to regenerate from the matter found at the Crash Site,
as that matter has to be Gorea's since it was stated that it collided
with Alinos. Also players can see little glittering particles
floating around in that very area.
One thing that I
noticed while wandering around the underground portion of the
Subterranean area, is that there appears to be a resemblence of Gorea
Phase 2 form within the ice blocks at the end of both of the tunnels.
They can't be scanned, but I thought I would just throw this out
there for you all to wonder about.
In the recent
battles against the complex menace, Gorea. I have noticed something
about the abomination right before you go into a skirmish with him.
At the beginning of the boss battle, players can
clearly see Gorea produce a black vapor like substance around him
that retreats into the air. Then we go on to completely annilate
Gorea in both his phases. Lets rewind back to the vapor event. I
believe he may have seperated himself at the very beginning of the
battle with his Phase 1 form.
Q1:
Gorea 03
"At
first we thought Gorea was a comet. It crashed upon our planet and
emerged as a vapor.
Q1E:
This is just to explain
the evolution of Gorea, he goes from the form of a comet to a vapor
then to his Alimbic form. What interests me is the vapor, as Gorea
was once a vapor in his earlier days on Alinos (where he crashed at
the Crash site in the comet form).
Q2:
Gorea 05
"We
have seen Gorea alter its atomic structure from a vapor to a
solid. Our scientists believe Gorea may also possess other
shape-changing abilities."
Q2E:
Okay so Gorea can
alter his atomic structure. I notice that this lore says only from
vapor to solid; however, in the first lore it says that Gorea was a
believed to be a comet then was suddenly a vapor (this would suggest
he can revert his atomic state back to vapor from solid). So since he
is solid in his Alimbic Form, he can just as easily do what he did
when he was a comet.
Well thats why I think Gorea seperated
himself at the very beginning, changing a part of himself back into a
vapor. Now, most will notice that the same black vapor appears over
Gorea's shoulders when your inflicting damage to him. Well this is
not self-enforced like the thing at the beginning. Also, since the
black vapor appears when you damage Gorea, the black vapor produced
at the beginning would be the same (due to the seperation of a peice
of him, he would actually be making himself weaker).
Now some
of you may be wondering, well what is Gorea gonna do as a vapor?
As
I've addressed in the 2nd lore, he can alter his atomic state back
into a solid form. On top of that, without the containment of the
Sealed Sphere, Gorea would be at full power once again (like he was
when he crippled the Alimbics) or perhaps half of the power since its
only a part of Gorea.
In the final cutscene of Metroid Prime
Hunters, players have seen the ancient being of Gorea explode and
have seen the destruction of the Oubliette prison. As Samus escapes,
we see the Oubliette falling apart all around and debris everywhere.
Then as Samus's ship and the other hunters' escape, the Oubliette
blows up and Samus enters a vision where the Alimbics seem to "thank
her". Rewind.....to the time between Samus's ship escaping and
the vision. Pay close attention to the bottom right corner of the top
screen, and you should see a chunk of gray-colored matter pass by
coming from the Oubliette as it collapses. Now this isn't debris, as
no peice of the Oubliette complex is gray. The only thing in the
Oubliette that was gray is the being Gorea in its phase 2 form.
If
one analyizes the Gorea battles, you'll see that when Gorea
regenerates its arms its head will produce those light red circles.
Just in case you don't know, Gorea's phase 2 also does the same thing
when teleporting around the arena. It's the creature's telepathic
abilities copied from the Alimbics. Now back to that gray matter I
mentioned escaping Oubliette, if Gorea can regenerate its arms with
telepathy then it sure would be able to send out a telepathic vision
to Samus Aran. Keep in mind too, that both the gray peice and her
ship go off in the same direction. Gorea was only defeated in the
Alimbic War because it was captured in the Seal Sphere and contained
within Oubliette. It's clear that the Alimbics wanted no one to
access the Oubliette, now this is the consequence to such an
action...
Also, take a look after the vision. Samus nods her
head accepting the Alimbics' thanks, but there's something else to
the scene. She is in her armor again but take a look at how her ship
continues on from there. It does the exact same flying action that it
does in the scene where the ship is flying to the Alimbic Cluster.
Samus is saying something by that action, she knows that something is
still wrong in the region of the Tetra Galaxy. Yes, it says "Mission
complete!" but that's because Samus got the Omega Cannon for the
Galactic Federation, not because she defeated Gorea. Omega Cannon's
capture mission? Complete. Gorea's destruction? Not yet.
Gorea
is much more complex than fans may realize. In Alimbic Lore, it is
said that Gorea copied the cell structures of the Alimbic. Gorea then
gains their great minds, telepathy and intellect, and exoskeleton
properties allowing the creature to survive on their harsh
homeworlds. Now time to look at the cutscene where we see Gorea phase
1's interaction with the other hunters. Many fans just think Gorea
absorbed the 6 hunters' respective weapons, but Gorea did much more
than that. The being also copied each hunter's cell structure into
memory due to the creature's color-changing features. If not, Gorea
would be using the same functions for each hunter like Samus's
subweapons do; however, Gorea uses the affinity versions of each
hunter's respective subweapon. The hunters are the only beings with
the that ability respectively. Keep in mind the abilities of each
hunter goes deeper than their affinities.
Gorea enhances the
weapons it gains from replicating the cell structures of these
hunters. Yes, Samus will burn from getting hit by the Magmaul just as
she would if hit by Spire; however, look at the Gorea's Magmaul
impacts against the arena wall. You'll see smaller Magmaul bullets
flying out from the fiery impact. Also Gorea can charge up the
BattleHammer to produce an assualt of rapidly released explosives.
The Shock Coil's reach goes out farther than with Sylux. The Volt
Driver's charge rate has increased from Kanden's. The regular
Judicator shoots in bursts of 3 when used by the menace where as with
Noxus, it is only one bullet uncharged. With the Imperialist, the
ability is harder to see besides the fact that Gorea's form of the
weapon has a charge feature.
The thing that remains a
constant though, is that Gorea's Armor color represents the weakness
it currently has. Like how the weakness is the Shock Coil when the
creature has blue armor using the Imperialist, then when it has red
armor with the weakness as the Imperialist the being uses the Shock
Coil. My point is there is an interaction between weakness and armor
also weapon and armor. With that being said, when Gorea's armor is
gray its weakness is the Omega Cannon...So what? The thing is that
Gorea also has a armor relation here. At the beginning of the Gorea
battles, Gorea's armor was black. This would mean that with that
armor cell type active, Gorea would be using the Omega Cannon against
Samus Aran. Where as with the gray armor, Gorea would be using the
weaponry that would be the weakness to its black armor. The thing is,
Gorea releases this armor cell make-up into the air as a black vapor
before the showdown begins with the legendary Samus Aran. It's clear
to me that Gorea's weapon is the Omega Cannon, and used it against
the Alimbics during the Alimbic War (thus the view of abomination is
set upon the weapon). Also, Gorea is the 7th new hunter featured in
Metroid Prime Hunters...
Hunters of Hunters
Kanden--Volt Driver
Spire--Magmaul
Weavel--BattleHammer
Noxus--Judicator
Trace--Imperialist
Sylux--Shock Coil
Gorea--Omega Cannon
One more thing, the weapons that Gorea copies can't kill it.
With that being said no weapon in the Alimbic Cluster can "kill"
Gorea. In fact, Gorea doesn't even register as a "kill"
within the enemy kill record, where as every other enemy does and
doesn't count as a defeat like with the hunters. Also, in the final
ending we see a gray object fly out from the Oubliette. This has to
be a peice of Gorea phase 2, as no part of the Oubliette is gray at
all. Don't forget, Gorea retains the cell make-up of each hunter
besides Samus Aran herself.
BlastCap
"A large
mushroom that explodes on contact, emitting noxious gas. Originating
on Tallon IV, its spores can survive without atmosphere and
have propagated throughout the galaxy on solar
winds."
http://dictionary.reference.com/browse/propagated%20
With
that definition taking into account, and with the abilities of the
Shock Coil. Gorea can absorb the life energy of the spores found
throughout the Tetra Galaxy to replenish its own. Then, having the
mental intellect of an Alimbic, it could possibly copy the cell
structure of the BlastCap spores. Thus it could then reproduce itself
in said form using the spore's ability to propagate, to restore
itself to its former physical size in the beginning of the showdown
with Samus Aran.
Now what about that black vapor that had the
armor type that would use the Omega Cannon? That is the Omega Cannon
and here's why. At the beginning of the phase 1 battle, Gorea
releases the black vapor and it flows upward. How does Gorea get to
the Oubliette room containing that weapon? By flying upward. Both the
vapor and physical Gorea could gain access to the chamber, and
there's a time difference in between arrivals. Plus, Alimbics know of
extradimensional exploration (History 10). With that, the black vapor
wouldn't have a problem accessing the chamber without the help of the
6 beam cannons stationed in the Phase 1 chamber. Being that the Black
Armor would use a weapon that is the weakness of the Gray, the Omega
Cannon would be able to damage the Phase 2 form of Gorea.
The
Omega Cannon being the black vapor Gorea releases at the beginning is
supported by this as well. Throughout the whole game, Samus Aran gets
telepathic messages from the Alimbic Elders after collecting
Octoliths in the form of text. Before the Gorea 2 battle, it says all
Alimbic essence has left the Seal Sphere; however, it never said
anything about the elders leaving the Octoliths. This Alimbic essence
is that of regular Alimbic citizens under the elders. Making them
weaker in the areas known for by the Alimbic people. Now with that
being said, the telepathic message she is sent at the end is sent by
3 regular Alimbics. My point is that if an elder can't produce a
vision to Samus Aran at close range with the Octolith, how can 3
regular Alimbics have such ability? Samus now has the Omega Cannon,
that's why. Gorea's telepathic abilities within the cannon (being a
form of that black vapor) strengthened Samus's telepathy allowing her
to see a vision of thanks thinking Gorea was gone......
Gorea's
powers are as follows.
1. Cellular Mimicking Abilities
Gorea
04
"Gorea mimicked our cellular structure and
replicated itself in solid form."
2. Atomic Structure
Changing Abilities
Gorea 05
"We have seen Gorea
alter its atomic structure from a vapor to a solid. Our
scientists believe Gorea may also possess other shape-changing
abilities."
3. Shape-shifting Abilities
Gorea
06
"Gorea is capable of changing its shape, and it
uses a wide variety of lethal weaponry."
4. Sight and
Telepathy Weapon Copying
Gorea 09
"We deployed our
deadliest weapons to defeat the beast. To our horror, every weapon
was somehow used against us by Gorea."
5. Life
Energy Absorbing/Gaining Power Properties
Alimbic War 04
"Gorea
devoured our people's life energy and grew powerful from it.
Death swept across our worlds, and we despaired."
6.
Weapon Immunity
Alimbic War 03
"Gorea was immune to
even our most sophisticated weaponry, while we were defenseless
against its relentless attacks."
7. Telepathic
Regeneration
Seen in the Gorea phase 1 boss battle, Gorea uses
telepathic abilities (as seen by the red circles around Gorea's face
region) to regenerate its arms.
8. Tenticle Weapon/ Ability
Copying Abilities
The technique Gorea uses against the 6 bounty
hunters within the first Gorea cutscene. It copies their respective
subwaepons; however, it also gains their abilities with their
subweapons (i.e. the Magmaul gaining the burning effect). If it did
not gain each hunter's abilities then the subweapons would act like
they do for Samus Aran.
Those are a few of Gorea's abilities,
it has others but they're more easily spotted. Gorea was much more of
a threat during the Alimbic War. Also I figured I would mention this
as well, that there is a Clone Engine at the Vesper Defense Outpost.
Gorea, back when it was still working, could've used this machine to
make clones of itself as through the copying of the Alimbics' cell
structure Gorea would've also gained their brains acquiring their
knowledge. I, personally, think that the Gorea boss in Hunters isn't
Gorea at all or at least not the one the Alimbics encountered (see
above theories).
Hunters
Samus
and Sylux--Chozo relation
When I say Chozo
related, I don't mean that they have shared experiences with the
Chozo themselves (although according to scans in Metroid Prime and in
a scene in Metroid Zero Mission in Chozodia when about to obtain the
Gravity Suit, Samus clearly is involved with the Chozo more than just
her armor and weaponry). Anyways, I've been thinking about a post I
made recently on other sites...
Quote
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Sylux
has some similarities to Samus Aran as well. Both the Hunter Gunship
and the Delano 7 are said to be influenced by the Galactic Federation
in some way. Both hunters also feature neon-green on their respective
suit and alternative form. Both the Morph Ball and Lockjaw as seen in
Hunters, have a green orb in the center of the alt's armor plating.
Not only that, but both Sylux and Samus seem to have a Command Visor
and each can only lay 3 bombs while in alternative form.
I think both Sylux and Samus Aran
have Chozo-ralated armor (of course Samus does
).
If you remember each hunter was drawn to the Alimbic Cluster through
a telepathic thread. It also says that the Galactic Federation has
empaths that translated this message (keep in mind it's telepathic),
and then lead to Samus Aran's mission in Hunters. Time to fast
forward to the mission, where Samus herself is able to translate the
Alimbic's messages (through the Octoliths) into easy to read english
upon the radar screen. This makes me wonder, is it possible that the
empaths and Samus Aran used the same technology? I think so, and I
believe it deals with using Chozo technology. If this is the case,
the Federation may have made some technology based upon the Chozo
devices quite possibly leading to the designs for Sylux's Power Suit
(that he later steals and crafts the Power Suit from the Federation's
design notes). This would then explain all of the similarities Samus
Aran with her Chozo Armor has with Sylux's Federation notes-based
Power Suit.
Weavel
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If
you look closely, Weavel's Power Suit has similar colors to that of
the Chozo's Armor. Both having what looks like a greenish gray armor
color. Not only that, but the armor design surrounding the neck
region is very similar in both almost to the point of being
identical. Weavel's abdominal armor also is similar to Samus's own
Power Suit. ![]()
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The
two also have similar shoulder, boot, and leg designs.![]()
Weavel,
although only seen in Metroid Prime Hunters, has similar traits to
the legendary Ridley. Ridley has been reconstructed before in the
history of the Metroid series, and Weavel is reconstructed after his
defeat against Samus Aran on Brinstar. Ridley has been seen to have a
ship in Metroid Zero Mission; however, Weavel's ship was cut out of
Metroid Prime Hunters though he has a hover bike featured in his
intro segment. They both share the rank of Space Pirate general as
well, and their major losses were due to an encounter against Samus
Aran on Brinstar.
Weavel ,in contrast to the other 6 new
bounty hunters featured in Metroid Prime Hunters, uses both the
non-affinity and affinity form of his weapon of choice: the
Battlehammer. While in biped form, Weavel fires out Battlehammer
shots that produce a larger blast radius due to his affinity with the
weapon. In the Half-Turret alternative form, the turret fires out
Battlehammer shots that are not enhanced by Weavel's affinity of the
weapon. This may suggest that there is a component in Weavel's gun
that produces the characteristics of the affinity
Battlehammer.
Weavel’s Half-Turret is pretty advanced as
well. It can sense enemy presence within a set radius and fire
non-affinity BattleHammer shots at them. Meanwhile, it even has a
larger scanner radius when it comes to enemy fire to the turret. It
senses the enemy’s location and fires at them. The HalfTurret,
with its scanners, can be a threat near and far. The lower half also
obviously contains a teleportation system or Weavel wouldn’t be
able to get back into biped form since he leaves his lower half (the
turret) behind.
Weavel’s Battlehammer allows him to
perform various tasks. Players can bash other bounty hunters around
with the powerful blasts of the affinity Battlehammer to prevent them
from getting to their destinations which usually involves health. The
affinity of the Battlehammer is great for Weavel to use in order to
reach higher ground quickly, by performing specialized jumps with the
weapon as a combination.
Weavel’s lethal life support
suit has a few tricks itself. For one thing, its design is oddly
familiar to that of a Chozo Power Suit. The suit has been seen to be
equipped with two energy sythes, one being used while Weavel dishes
out pain as the Half-Turret’s upper half and the other being a
highly energized saber Weavel pulls out in his intro while in his
biped form. When Weavel splits into the Half-Turret, the split can be
used as a double-jump move. This increases Weavel’s advantage
of reaching high ground quickly. Plus, even if Weavel’s lower
half is destroyed, he can still wander about as the upper half and
get health. Whats more interesting, is that Weavel can even
regenerate his lower half and go back into biped form with 2 hp (not
the 1).
Battlehammer:
“The Battlehammer is
powered by a miniature nuclear reactor. This heavy-duty repeater is
recommended only for those familiar with high-caliber weaponry.”
If
you didn’t know yet, the Halfturret fires out non-affinity
Battlehammer shots at Weavel’s enemies. Unlike the Battlehammer
equipped into his gun, the HalfTurret shows an unlimited amount of
ammo within both the single and multiplayer. As you can see by the
lore, each Battlehammer is powered by a mini-nuclear reactor.
Weavel’s lower half is practically a little nuclear battle
station, with its unlimited Battlehammer ammo.
Weavel
seems to display a suit upgrade in his intro segment in terms of his
energy sythe. In gameplay, Weavel uses an energy sythe to cut down
rival hunters when in his HalfTurret alternative form. There’s
a difference between the two though, as the HalfTurret’s upper
half uses an energy sythe that can only be used while the upper half
performs a flipping action. Meanwhile, in the intro, Weavel can
simply pull out an energy sythe without any work. The hand/arm
designs between Weavel’s biped and alternative form are also
different in looks and purpose for their respective form. Not only
that, but the energy sythe in the intro is seen to be either
energized by or producing sparks (as orange lightning-like energy is
seen surrounding the energy sythe).
Lore from
Prime....
Hunter Weapons:
Science Team is attempting to
reverse-engineer Samus Aran's arsenal, based off of data acquired
from her assaults on our forces. Progress is slow, but steady.
Command would dearly enjoy turning Aran's weapons against her. We
believe we can implement Beam weapon prototypes in three cycles.
Aran's Power Suit technology remains a mystery, especially the
curious Morph Ball function. All attempts at duplicating it have
ended in disaster: four test subjects were horribly broken and
twisted when they engaged our Morph Ball prototypes. Science Team
wisely decided to move on afterward.
Here's your Prime
connection. Weavel's suit looks similar to that of Samus's Suit
design, just look at his suit's shoulder pad and the abdomen region
compared to Samus's suit. Keep in mind, Weavel is introduced in
Metroid Prime Hunters which occurs after the events of Metroid Prime
when these experiments were introduced in a lore. Weavel also can
turn into an alternative form, like Samus has the morph ball.
Weavel's split into HalfTurret form also is similar to Samus's double
jump ability. Of course, the lore mentions prototypes. As we can
Weavel's health is split in half when he goes into HalfTurret, so it
isn't perfect.
Weavel wields a secondary weapon in the Gorea 1
cutscene. Unlike the Battlehammer, this weapon fires off like a
machine gun as players can see bullet shells flying out the side of
his gun and produces an impact blast similar to that of the
non-affinity BattleHammer. Weavel, like Sylux, hates Samus due to
being a Space Pirate and having to be put into a life support suit to
survive after their past skirmish on Brinstar. Weavel may have wanted
the ultimate power to become the high authority of the Space Pirate
legions but he wanted revenge on Samus Aran for the wounds she left
him. He is also a special operations Space Pirate.
Sylux
Sylux
is from the planet Cylosis, and is of an unknown race. Sylux is great
threat to the Galactic Federation, as he seems to have some knowledge
of the layout of the Federation. Sylux is accused of stealing
federation technology on multiple accounts; however he has only been
guilty of the stealing of the Shock Coil weaponry. His suit is based
off federation property, but it was made out of their hands. His
alternative form, the Lockjaw, and his fighter-ship, the Delano 7,
are both believed to be of Galactic Federation origin. No one knows
why the hunter, Sylux, expresses so much animosity toward the
Federation and their assistant, Bounty Hunter Samus Aran, since his
past is covered by a blanket of mystery. Being an expert tracker,
only makes matters worse for Sylux's advertisaries.
Lockjaw:
The Lockjaw is the alternative form of Sylux. As said earlier, it
is believed to be made up of federation technology. The Lockjaw can
lay down electrical trip-wires to set up ambushes on opposing
arrogant hunters. The wires can also be chained, to inflict a load of
damage on those who may step in its deadly trap. A triangle wire is
the top of the line for the lockjaw's offensive capabilities, the
closer to the opponent the triangle is weaved the greater the chance
of getting a one hit kill. The unique wire system can also be used
for hovering in gravity courses and flying in low-gravity areas;
however, the Lockjaw does have a limit so be cautious when
flying/hovering.
Delano 7:
The blue-green battle
air-craft of the hunter Sylux, is a major annoyance. It is believed
to be a stolen prototype of federation origin. The ship has an
auto-target turret located on its under belly; consequently, it has a
slow fire rate. The turret can also be disabled for a few seconds due
to several blasts of weapon fire, thanks to a flaw in the Delano 7's
design. The Delano 7 also emits a dark-blue smoke from its boosters,
it can also be commanded to assist Sylux in times of crisis.
Shock
Coil:
The Shock Coil is a federation weapon, that is useful in
close quarters combat. Due to its homing feature, aiming is a sinch
with the coil. While Sylux uses the Shock Coil, he is able to leech
the health from his foes while replenishing his own. The Shock Coil
is a second health pick-up to Sylux, and allows him to stay in the
fray for longer periods than most hunters. Be warned, when "locked"
the shock coil in Sylux's hands can be the most deadly weapon known
to the galaxy. ![]()
Sylux
is an expert tracker, who contains a deep hatred toward the Galactic
Federation and all of its relations. Sylux's intro just clarifies how
much he actually hates the Federation. We can clearly see him
smashing the Trooper into the ground, with tremendous force. Now
Cervial made an interesting discovery, there is a green flash as
Sylux lands a top the ill-fated Trooper. I agree with his theory on
the Delano 7 playing a role in the assualt upon the Trooper; however,
I believe Sylux caused the fatal crushing blow. So I've began to
search for how Sylux is capable of such an attack.
As I
said earlier, I believe the Delano 7 played a role in the attack on
the Trooper. As the explosion occurs, we see a green flash. The
impact also produces a blue-colored shock wave, similar to the
missile weaponry of the Delano 7. With that being said, I believe the
intro attack was two-sided. The attack was a combo of Sylux and the
Delano 7's weaponry in my opinion.
Now how did Sylux perform
such an impact?
It obviously wasn't the weaponry of the
Delano 7. The missiles (as seen in the Weapons Complex encounter)
were not seen to be capable of an explosion of that size or force.
Now, on the other hand, Sylux does have something that could explain
the deadly impact. This is his weapon: The Shock Coil.
Sylux
(Bioform Lore):
"This hunter's power suit appears to be
based on a federation prototype and possesses extraordinary offensive
and defensive capabilities. Sylux's weapon is the Shock Coil, a
banned technology that fires charged blasts of high-density
neutrinos."
I'm only addressing the 2nd sentence of
the Sylux lore. It says that the Shock Coil is a banned technoloy
that fires charged blasts of high-density neutrinos. High
Density has the potential to also equal a high mass; however, the
volume of the neutrinos within the Shock Coil plays a large role in
the mass.
Ex 1:
For the first example, I will
be using a low volume (0.001 cm^3) for the Neutrinos, and a density
of 10,000 for each of the examples. By the way, ^3 is a substitute
I'm using for a "cubed" value.
M=D x V
(D=M/V---->V=M/D----->M=D x V)
M=10,000 x
0.001
M=10 grams
As you can see, even if
the neutrinos do have a high density their overall mass is heavily
effected by the volume. Keep in mind though, .001 cubic centimeters
is tiny, so a mass of 10 grams is quite high for something that
small. Now this is just an example, but you can see how high density
gives the object a high mass for its volume (no matter what it is).
The Shock Coil is seen to expand itself though. When not in
range of life-forms or mechanical objects, the Shock Coil appears to
just be a small cluster of electrical energy at the end of Sylux's
arm cannon. On the other hand, it increases in size when it attracts
to an object. As it increases in size, the amount of space the Coil
takes up also increases. In other words, both the size and volume of
the neutrinos will increase.
Ex. 2
This time
I'll be using a higher volume of 0.5 cubic centimeters (.5^3), while
still using the 10,000 for density.
M=D x V
M=10,000 x
.5
M=5000 grams
As you can see, as volume
increases so does the mass of the neutrinos. In other words, when the
Shock Coil expands the neutrinos increase in mass and volume. Now, I
know Sylux's Shock Coil isn't expanded (considering the distance and
range of the Shock Coil). This would mean that the neutrinos would
retain their same mass and volume. The thing is though, Sylux's Power
Suit has the Shock Coil flowing through the whole suit (as in the
single player, he has it automatically equipped). Here's why:
When
the Shock Coil is used by Sylux, it connects to prey when they're
within range and absorbs their health. This absorbtion then
replenishes Sylux's own health. The Shock Coil is the thread for the
health that returns to Sylux.....
O=Samus*
S=Sylux*
--------=Shock
Coil*
--------=Health*
Red
color= loss of health
Shock Coil Affinity
Diagram:
O---------S
O----------S
If
the Shock Coil was only stationed in the arm cannon of Sylux, the
health would have no means to reach the rest of the body. Of course,
his suit helps him harness the drained health; however, its the Shock
Coil that contains the health energy. In other words, Sylux's whole
Power Suit has technology to help regulate a Shock Coil network.
There is also some visual evidence that Sylux performed the
impact, and it occurs within the intro. The explosion and debris
clear, and Sylux starts whipping his arms around in a form of
intimidation. Then, he roars with an electronic voice. I think that
may be due to the theory of his Power Suit flowing with the Shock
Coil at all times. Anyways, look at the screen when he roars. If you
look hard enough you can see an energy wave pulsing through the air
around Sylux as he roars. This energy could easily have been stored
within Sylux allowing him to smash the Trooper, as well as the mass
of the Shock Coil's neutrinos.
Hunters
Con't
Sylux
Sylux should have the
ability to absorb the energy within his Delano 7 with the Shock Coil
to strengthen himself. It may say that the Shock Coil fires a
concentrated beam of high density neutrinos; however, I believe the
Shock Coil is actually a beam of energy (as in the thing the scan
talks about) as well.
Now this may sound crazy, but there's
somethings that need to be considered. When a hunter dies in the
multiplayer, they release a blue figure that's ghost-like. To me,
that seems to be the hunter's last amount of energy; however, not
enough to suit a hunter's life thus causing it to vanish. Also the
Shock Coil replenishes energy when being used by Sylux in regards to
his health. In other words, the Shock Coil has to be carrying energy
to Sylux. In terms of the Shock Coil with the other hunters, it does
bring in energy to them but in a different way. As the Shock Coil
increases its time attached to a being, it begins to drain faster and
faster. This can be considered an enhancement to the Shock Coil's
technology, as it clearly drains a target's energy; however, it's an
enhancement to alien technology not a hunter's health (also composed
of energy).
Shock Coil Diagram:
Sylux
(energy-health)
X~~~~~~~~~~>O
Other Hunters
(energy-enhancement to alien technology)
X~~~~~~~~~~~~~~>O
Insider
Look
Due to the game's unique features and
character traits, the hunters of MPH aren't anything recolored in
different designs which is a usual standard in most first person
games dealing with a multiplayer that has intense shooting elements.
For example, the LockJaw is said to be made of Federation prototype
technology according to the respective scan. Well guess what? Unlike
the Morph Ball, the LockJaw's bombs have the tendency to give out if
they're being overused for things like Wire Hovering and they can't
be obtained till a little bit after due to being a consequence of
overuse. This also applies to the prototype thing since that is a
flaw in its design, especially if the wires give out when one's wire
hovering in the low-gravity of space when combating on Headshot. Then
there's Weavel, who was badly wounded on Brinstar after a near fatal
battle with the legendary Samus Aran. Well just look at what he's
able to due because of it, he can split his body in two; however,
being wounded has its scars as Weavel's energy is also halved. Then
Spire comes to mind having physical traits similar to compounds found
within a planet's core, and one of his abilities is to walk through
lava without taking damage. Now let me take you to Kanden's being who
appears to be surrounded by a distortion field, now that right there
goes hand and hand with how the Volt Driver affinity as him is
distortion of visor systems. Time for Noxus to shine with his living
on the harsh cold climate planet of Vho and with his superb
insulation properties, this is reason why when he used the Judicator
that he can freeze foes due to insulating the harsh extremes of Vho
and incorperating it into the weapon's own abilities. Trace of the
Krikens is known for having a not-so durable exoskeleton; therefore,
this is why he uses the sniping weaponry of the Imperialist and uses
cloaking devices in both of his forms. I can't leave Samus Aran out
of the picture, the missiles she uses in Hunters are like a fusion of
the normal missiles she normally uses meanwhile it's also like her
Super Missile Beam Combo from Metroid Prime. Guess what? Since
Hunters is the only Metroid game to feature missile ammo in that
design it's clear that it's Alimbic Technology and also reveals the
possibility that the Chozo's Missile Launcher/Super Missile Beam
Combo is based off of it.
To be honest, I could post more on
the connections to each hunter and how strong the links are in
relation to other game elements. Needless to say, some of their
actions in the story and where some of the settings of said actions
open the character depth within Hunters to levels high above with
which one will see the game from first glance. Such as this. Due to
Sylux's hatred and thrist to end Samus's life, he calls in the Delano
7 strike fighter into his encounter with Samus Aran in the Weapons
Complex sector of the Vesper Defense Outpost. Then there's Weavel,
who's battle takes place within the Echo Hall. Now take a look at the
intro scene for Samus Aran and take a look at Metroid Prime 2:
Echoes's Pirate Grenader enemy. Now realize that each army of Space
Pirates within a Prime Trilogy game has had a leader....I think
you've gotten the message I'm sending. The fact that Trace and Noxus
are battling at the Sic Transit area, goes to show that Noxus is all
justice as he is fighting against a member of a race known for their
invasions of planets. Now what's ironic about Kanden is the Data
Shrine he's located in when we face him, and that's the fact that the
Alimbic's anthropological hub lies there. What's so important you
ask? This is why it's important: anthropological.
I wonder
why they weren't included, maybe so that Samus wouldn't out shine the
new hunters unique abilities. For one thing, the Space Jump (which is
like a double-jump type move according to Prime's gameplay) can be
seen with Weavel's arsenal of abilities. Players can jump as Weavel,
then split into alternative form to perform a second jump similar to
Samus's Space Jump upgrade. Not to mention the Quad Jump technique,
which can allow Weavel to gain elevation quickly.
As for your
Spider Ball, the Dialanche's ability to climb walls and such is very
similar to the overall concept of Samus's Spider Ball upgrade. It may
not use magnetism to roll up metal tracks, but it doesn't have its
"climbing" ability confined like the Spider Ball in Prime,
Echoes, and Corruption.
Not to mention, the Spazer Beam is
seen to have an influence over the Judicator. When charged by someone
other than Noxus and released, it fires 3 bullets simultaneously. If
you want the Spring Ball, take a look at Spire and Samus's intro
cutscene, they both use that upgrade or something similar. As the
Dialanche hurls down the cliff face, it is seen to jump to crush the
2nd rock and jumps into the air where Spire then transforms into
biped form. Samus, in the brawl against the Space Pirate, morphs into
Morph Ball form then launches up into the air. Spring Ball is seen in
MPH as well as the characteristics of the Spazer Beam.
These
aren't the only things that show upgrades or past upgrade influences
within Hunters....
Super Missiles in MPH
Super
Missiles are one of Samus’s most lethal weaponry. In Super
Metroid, they appear faster than normal missiles and can cause
various environmental effects as well as being able to destroy
specific enemies. In Metroid Prime, the Super Missile is used in the
form of a deadly beam combo. The Super Missiles seem to be seen as
Samus’s affinity in Metroid Prime Hunters. Like Prime’s
Super Missiles, there is a stronger version of the missiles featured
in MPH that can be created by holding down the fire button (similar
to how players must hold down the button for beams then press the
missile button to unleash the Super Missile combo in Prime). Samus’s
affinity, which is seen in the Super Missile Combo, allows her
missiles to home in on their target and both require larger amounts
of missile ammo to perform.
There are several differences
between the Super Missile beam combo and Samus’s affinity. The
Super Missile beam combo changes the color of the missile from a
mostly blue color to a golden yellow color; however, the same color
is used in Metroid Prime Hunters for both her affinity and her normal
missiles. Being a beam combo, the Super Missile combo uses both the
Power Beam and Missiles for the lethal missile unlike Samus’s
affinity.
The term, Super Missile, fits Samus’s missile
affinity in Metroid Prime Hunters more than the term Homing Missile.
The Super Missile term addresses both the increased power and homing
ability of Samus’s missile affinity (like in Metroid Prime). On
the other hand, the term Homing Missile fails to address the
increased power of the missile affinity. Anyways, doesn’t a
Super Missile sound better than a Homing Missile?
Hunter
Upgrades
During the actual gameplay of Metroid Prime
Hunters it seems that none of the hunters obtain upgrades in the
game. When players take a deeper look into the game towards the many
cutscenes, upgrades begin to reveal themselves. All the 6 new hunters
have gained a weapon upgrade by the events that take place in
Oubliette and in the first Gorea cutscene (the scene where the
weapons are shown), so all of them have at least one upgrade in the
game.
Sylux
Sylux seems to have an upgrade
within his arsenal when he crushes the Galactic Federation Trooper;
whether it be a Power Suit or Delano 7 upgrade. In terms of a Power
Suit upgrade, Sylux has gained the ability to perform a violent
crushing attack that is only seeen in that cutscene. In terms of a
Delano 7 upgrade, the prototype ship gained the ability to shoot a
type of green laser (as right upon impact there is a green flash,
thanks goes to Cervial for pointing it out) as it never has such an
ability during the Weapons Complex skirmish (the ship is seen firing
light blue projectile weaponry from its autocannons).
Sylux’s
Delano 7 seems to have another upgrade when it is seen flying over
the Alimbic Gardens room on Alinos. Players can clearly see that when
the Delano 7 takes flight from the Weapons Complex room, there
apprears to be no flames or smoke emitting from boosters just a
take-off sound. In the Alimbic Gardens scene, the Delano 7 seems to
have gained a smoke bomb upgrade to the booster area of the ship as
players can see a trail of smoke coming from the Delano 7.
Weavel
Weavel seems to display a suit upgrade
in his intro segment in terms of his energy sythe. In gameplay,
Weavel uses an energy sythe to cut down rival hunters when in his
HalfTurret alternative form. There's a difference between the two
though, as the HalfTurret's upper half uses an energy sythe that can
only be used while the upper half performs a flipping action.
Meanwhile, in the intro, Weavel can simply pull out an energy sythe
without any work. The hand/arm designs between Weavel's biped and
alternative form are also different in looks and purpose for their
respective form. Not only that, but the energy sythe in the intro is
seen to be either energized by or producing sparks (as orange
lightning-like energy is seen surrounding the energy sythe).
Kanden
is seen to have some upgraded abilities in his intro as well. For one
thing, he appears to be using a boost ball upgrade as he is seen
glowing and moving at increased speeds as his StingLarva lays down
the lethal yellow bomb cord. This bomb cord is then the other
upgraded ability, as we see the Stinglarva releasing deadly homing
tail bombs during gameplay. That is nothing compared to the power of
that yellow bomb cord Kanden used to destroy that laboratory.
Trace
has an upgraded imperialist when we run into Noxus for the first time
at Sic Transit. When Trace does that odd screech, the upgraded
imperialist can be seen a moment afterward. Unlike in other moments
of the game where Trace only fires out one of the lethal red lasers,
this time he fires off many in rapid session. This suggests that
there is a more powerful version of the Imperialist in the universe
crafted by Metroid Prime Hunters.
Spire![]()
![]()
In
Metroid Zero Mission and in Super Metroid, the Gravity Suit offered
Samus the ability to walk in lava without taking damage. In Metroid
II: Return of Samus, Samus was first able to use the Spider Ball
upgrade, which is later used to climb up on Spider Ball tracks in the
Prime Trilogy games. These abilities are both similar to Spire's own
techniques. The Dialanche is similar to the Spider Ball in that it
can climb up objects such as walls during gameplay. Spire's own
physical composition is like the Gravity Suit in that he can go
without taking damage while roaming through lava (in relation to
Super Metroid and Metroid Zero Mission).![]()
I
think Spire may have relations to the Bryyians (former inhabitants of
Bryyo), and that they may indeed be the very thing he searches for.
It's common for people or other races to call a not well-known people
by the name of their planet (similar to how we have the term martians
with the whole Mars has life forms thing), which is what I think was
used in the inhabitants of Bryyo's case. The people of the planet
obviously dealt with fuel gel which has similar traits to lava and we
can see that they constructed war machines made out of rock in
regards to the War Golems found across the terrain. My theory is that
these people are the Diamont race associated with Spire. I think
that, due to having Chozo connections, the Diamonts (assuming that
they are the race that inhabited Bryyo) were given information on how
to construct a Power Suit or a Varia Suit. In Bryyo Ice, we see a
statue of a Bryyian leader holding the Screw Attack and then we see a
Chozo statue accepting it (this is just how I saw it). Perhaps, they
gave the Chozo the version of the Screw Attack found in the Prime
games and then received payment from the Chozo with their knowledge
on suits and morph ball technology (after all, I believe it was
stated in a lore that the Chozo shared their knowledge with a great
number of beings).
"Spire:
Analysis of this
creature's physiology indicates the presence of molten ferrous
compounds normally found only in a planet's core. Spire is armed
with the Magmaul, a weapon that lobs cohesive bursts of superheated
magma."
"Dialanche:
Spire's alternative form is
the Dialanche, a hypercondensed ferrous orb able to roll at
high speeds. The Dialanche is equipped with two retractable
titanium limbs used to batter adversaries."
Spire, in
Dialanche form, appears to have more underneath that rocky
appearence. When players use the alternative form attack, they can
clearly see Spire is a gold yellowish spiky orb in the alternative
form. I think that is the true suit of Spire, except it's in a
compacted into an orb. Keep in mind, if the Diamonts were given
knowledge of Morph Ball technology by the Chozo they may have
incorporated such a design in their own armor (which is what I think
they did). Also the Diamonts (if they were the inhabitants of the
planet Bryyo) also appeared to have been the creators of the Screw
Attack, which has similar dynamics to that of the Dialanche's
titanium blade attack. Both attack in a rotating motion, so I thought
they were similar. Plus, in Spire's intro while in Dialanche form,
he's seen using something similar to Corruption's Spring Ball
technique to break the rocks on the cliff. I think that Spire has two
types of armor in Hunters. One being the golden yellow, and the other
being the rocky armor. Another similarity Spire has with Bryyo, is
that the Reptilian Hunters also have a spiky-appearence in regards to
their back region as does Spire (for the most part).
Bryyo
Lore
"The Hunted
The Primals crafted new
magics to protect their warriors, and sent them into the burning
wastelands to hunt the Lords of Science hiding there. Though we
tried to avoid conflict, many Science Lords were found and ended by
Primal war bands. I was but the sole survivor, the last remaining
Lord of Science. In order to protect myself, I adopted the wisdom
once shared by the Chozo. I merged the ways of the new--science--with
the ways of old--magic. I built mighty Mogenars out of stone, and
placed them outside the walls of my home, there to silently protect
me from all enemies."
According to the lore, the Primals
used magic to protect their warriors; however, it then mentions that
they were sent into burning wastelands. I believe this magic was also
used on Spire (if he is indeed a former inhabitant of Bryyo and that
the planet's inhabitants are the Diamonts he searches for as a bounty
hunter), and was once a member of the Primal group. This magic may
have been used to protect the Primal forces from the flames that
engulfed the wastelands. As we know, Spire is also protected from the
lava found in terrains. Both Primal forces and Spire were protected
from heat-based terrain.
"Our Plea
...Fleeing would
only drive them to pursue us to no end, and they would show no mercy
to either one of us once caught. I had no other choice except to
stand my ground while the prophetess fled to safety. With her I
sent my records of the past, in hopes they both find sanctuary. You
now read my last words, etched in stone and placed by the prophetess.
We speak to you from beyond the grave, to plead with you...Save
our world from the starborne plague...."
The Phophetess
was never stated to be dead, and as far as we know is still alive
somewhere in the vast Metroid universe (she was also stated to be a
young Primal when her master saved her). She seemed to have been able
to make it to safety too, or she would not have been able to place
the lore across the planet Bryyo. This may be the key person Spire is
searching for as it seems she's the only original inhabitant of Bryyo
that is still alive. Also if those are the master's last words (the
Last Science Lord), he is speaking in relation to the dead Bryyians
when he used "We". As he suffered the assualt of the
Primals, and the phophetess fled. The two seemed to never have met
again, so he wouldn't know if she died or not (which doesn't seem to
be the case).
"Reptilicus Hunter
...They have
adapted to the harsh climates of Bryyo, and are quite resistant to
Feul Gel and heat-based attacks."
The Reptilicus clearly
weren't original inhabitants of Bryyo, or they wouldn't need to adapt
to the planet's climates. They are the inhabitants of Bryyo after the
fall of the original Bryyians, which I think is still just a name of
the race there based on the planet not the actual race that once was
dominant on Bryyo.
"Spire
Species:
Diamont
Origins: Mondreus"
I also think Spire's origin
refers to a region on Bryyo, instead of an actual planet. Something
similar to the origin of Kanden, where it stated "A sinister
laboratory" which is a place compared to an actual planet. If
one looks at that Bryyian statue in the area of Bryyo where you first
land, to me, it seems very similar to how Spire looks but has a few
differences.
Kanden![]()
Lore:
Kanden
"A disruptive electromagnetic field appears to
surround the hunter Kanden. Analysis suggests voltage potential
comparable to that found in lightning storms. Kanden carries the Volt
Driver, which is capable of a charged blast that can disrupt the
Combat Visor."
Lore Ex:
Looking at the lore, it
may suggest that Kanden may be able to cause power outages using his
electro feild, however, I believe he controls the field through the
use of the Volt Driver (which would explain why Kanden's VD causes
distortion).
Lore: StingLarva
"Bioengineered
with genetic material from the galaxy's most dangerous predatory
insects, Kanden can transform into the StingLarva. This fast-moving
segmented insect has a detachable regenerating tail that homes in on
its target before exploding."
Lore Ex:
The only
metroid insect (that I know of) that may have been used to create
Kanden is the War Wasp. In MPH, we see that there are multiple
species of War Wasp (5 total, including War Wasp Queen). Therefore,
the Kanden we see in MPH may be at its beginning evolution stage
(hints the name StingLarva for alt. form). Now I don't know if War
Wasps go from egg to larva to adult, but I do know they've gone
through evolutionary changes to suit a specific need. In other words,
Kanden may go through adaptations/mutations in the future. *I do not
know the insects used to create Kanden, I only picked a known lethal
insect as an ex.*
Lore: Volt Driver
"The Volt
Driver draws energy from the planetary electromagnetic field and
converts it into multi-terawatt bursts of high voltage."
Lore
Ex:
The Volt Driver gets its power from the e.magnetic field of a
planet. Earlier, I said the field of Kanden is channeled through the
Volt Driver thus giving it the distortion trait. What about the
homing VD feature of Kanden? I believe it is caused by the combining
of the 2 e.mag fields.
Manual: Kanden
"A lab
experiment gone awry, Kanden was created to be the ultimate soldier,
immortal and relentless. He is a ferocious, deadly and dangerously
unpredictable Hunter. To prove himself as the finest bounty hunter of
them all, he now seeks to attain the ultimate power."
Manual
Ex:
1. Kanden was meant to be the ultimate soldier, things
went wrong in his making.
2. Kanden is unpredictable not
insane. If he was insane, would he have been able to track Samus's
Warp Sig and help the hunters free Gorea from his immobile casing?
No.
3. His mission: Gain the ultimate power to become the greatest
bounty hunter.
In a lore
from Metroid Prime 3: Corruption, it states that the first Elysian
was created around 1,400 years ago. The Chozo seem to be made out to
be the oldest race in the Metroid universe, perhaps due to their role
in regards to Samus and the locations of the missions. And as
everyone should know, the Elysians were created by the hands of the
Chozo race. Taking a look at the Alimbics, it is stated that Almiiak
brought the Alimbic people to victory in the Tetra Border Wars about
2,000 years ago. Keep in mind, time has passed between the missions
of Hunters and Corruption. However, there is a chance that these
lores were written long ago as well. This would then throw a loop at
which one is the older of the two. It seems that the Chozo are more
advanced than the Alimbic race; however, it says in the Hunters
manual that the Alimbics probably disappeared around several thousand
years ago. At the time, the Alimbics were probably the most advanced.
Also it's debatable that the Elysians and the Sky Town complex were
made off of the Alimbic's Celestial Archive and Guardian works. The
descendent of the Chozo and the First, even has the ability to
transfer its memory into a databank on Elysia. That sounds similar to
how the Alimbics could transfer their essences.
They also
both have created their own respective creatures: Quadtroids and
Metroids. If Metroid translates into "ultimate warrior"
according to the Chozo, then I guess Quadtroid would mean "4
warriors" or "4th warrior" in the Chozo terms. Take
this to mind. If the Infant Metroid is included, the Gamma Metroid is
the 4th evolution of the Metroid species. If not included, it's the
Zeta Metroid. Both forms have 4 limbs and so does the Quadtroid
species. Not only that, but like the Zeta Metroid, the Quadtroid also
features a leech-like mouth. I believe that the Quadtroid, like the
Celestial Archives and Guardians in relation to Sky Town and the
Elysians, came before the Chozo's creation of the Metroid. Also there
is some other interesting things dealing with the Quadtroid as well.
"Quadtroid
Genetically engineered from leech
and reptile DNA, this creature can crawl on almost any surface.
The Quadtroid seeks sources of biological energy. The use of a Morph
Ball Bomb is the only method to break free of its grasp."
Being
made from leech DNA, just goes with my words relating to the Zeta
Metroid earlier. Now time to address the reptile DNA. Reptiles as we
know have the ability to lay eggs like snakes and alligators. What do
we know that lays eggs in regards to Metroids? The Metroid Queen
itself, has the ability to produce eggs of Metroids. It is very
possible that Quadtroids can also produce eggs of their species, thus
sharing an ability with the highest Metroid evolution.
I also
think the Alimbics may have helped with the design of Samus's own
Chozo Armor. In the Gorea 2 enemy scan, it states that Gorea actually
is wearing armor. Now since you know that Gorea is wearing armor,
take a look at its phase 1 form. If you look closely, Gorea's
shoulder designs look very similar to the Varia Suit's shoulder
designs in the Prime Trilogy. Something else to consider is that
Gorea also has "arm cannons". The Chozo Armor allows Samus
Aran to use any weapon that she obtains due to the armor's adaptation
properties, same thing goes for Gorea's armor. When Gorea absorbed
the weapons of the 6 hunters, its armor adapted to using the weaponry
hence the color change and the reason why it uses their affinity
weapons (where as Samus, not obtaining the subweapons from the
hunters, doesn't use the weapons at their affinity level). When Gorea
was zapped by the Alimbic lasers stationed in the arena, we later see
that the armor has changed to a gray format. This is kinda of like
how the suit upgrades are shown in the 2-D games of the series,
perhaps due to a reaction with the lasers similar to how the Chozo
Armor reacted to an overload of Phazon in Metroid Prime giving birth
to the Phazon Suit.
How do I know that Gorea's armor is one
of Alimbic craft? It states that Gorea emerged as a vapor after its
crash landing upon Alinos, and then later changed its cell structure
to resemble that of the Alimbics. There is one thing left though,
Gorea likely copied their armor as well and thus is the form we see
(not the Alimbic figures we see in the vision in the final cutscene).
It can change shape after all. In other words, Gorea possibly morphed
from regular Alimbic (like in the final ending) into an armored one.
Some more reasoning I have that the Alimbics helped with Samus's own
suit is that they are the creators of the Universal Ammo, which is
basically what Samus's suit can do when it gets new weapons in the
form of a compacted green crystal-like pickup. 
I
was hanging out in the Vesper Defense Outpost, and decided to explore
around a bit. I ended up to traveling to the Cortex CPU area of the
station, to see what could be found there. Anyways, what I found was
a cool little tease I thought. Everyone knows that room where you get
the BattleHammer, right? Anyways, it's accessed through the long
tunnel at the top of the morph ball area that makes up most of the
Cortex CPU area (where you take multiple jump-pads to the top trying
to avoid those green lasers).
Moving on you'll pass a wierd
damaged thing as you make your way to the room where you obtained the
BattleHammer (the substance within the damaged structure looks
similar to a brain to me, and has that space wind blowing at it
making it look even creepier). In the BattleHammer room, you'll
notice in the center of the room a scan that addresses this
brain-like substance within a glass containment object.
"Cortex
Chamber
Controls the entire neural ensemble by processing input
from the thalamic coil."
neural=Of or relating to a nerve
or the nervous system.
ensemble=A unit or group of complementary
parts that contribute to a single effect
thalamic=of or relating
to the thalamus
thalamus=Anatomy. the middle part of the
diencephalon through which sensory impulses pass to reach the
cerebral cortex.
diencephalon=the posterior section of the
forebrain.
posterior=situated behind or at the rear of
In
other words, the Cortex Chamber is like the controlling unit of what
happens in the Cortex CPU. This is a tease because it seems like
Mother Brain under goes the same role in relation to Tourian, could
be wrong though. I consider it a tease that's suppose to symbolize
MB, as it has similar attributes to the mechanism. Well that's what I
think about that detail located in the VDO, you can form your own
judgement on it. I just thought I would point that out.
I
don't know if I mentioned this or not, but it's also ironic how the
BattleHammer (a Space Pirate weapon) is located in the same room upon
first visit. To add, a Quadtroid (regarding first visits) is first
seen in the Cortex CPU area as well. That's really suggestive of
Mother Brain but in Alimbic terms.![]()
It
seems the Chozo and Alimbics met up at one point. If you look at one
of the Alimbic writings in the Combat Hall area (near the Alimbic
Cannon Control Room door), it seems like the Alimbics had their
written language impacted by the Chozo. In fact, it's behind that
"liquid" image thing as well like the Chozo Lore found in
Metroid Prime. Most characters are similar too, at least to
me.
The
Power Suit seems to be adaptable to any weapon that it obtains,
making the suit universal in that regard. We have seen it use the
Dark Beam to the Wide Beam to the Nova Beam; adapting to each one
without flaw. The Alimbics have crafted a smaller scale version of
such a great gift in the form of their own Universal Ammo (since it
only appears in the Tetra Galaxy, it's likely that the ammo was
crafted by the Alimbic people).
"Small UA
Pack
Replenishes 10 rounds of Universal Ammo. Morphing UA
contains munitions nanotechnology engineered for instant adaptation
to almost any weapon, altering caliber and composition at the
molecular level to match the ballistic specifications of the host
weapon."
I just found this out a short time ago
myself. I thought the Chozo were the only race to be known for
creating something that can apply to the universe's weapons with
their Chozo Armor that Samus Aran wears, but now it looks like the
Alimbics did the same thing in regards to their Universal
Ammo.
The
Statis Bunker area is very similar to the Metroid containment areas
in both the Research Vacilities in Prime and the area within Sky Town
in Corruption. The Guardians were contained in glass-like structures
filled with a liquid substance (as players can see bubbles in the
containment chambers). This added to the creepy and eerie atmosphere
that was given off by the Celestial Archives, with the suspense of a
Guardian breaking out of containment and attacking. The Guardians
were unique though, in that they had different weaponry that they
used against Samus Aran in the attack. The Guardian Containment areas
within the Statis Bunker was only a trait of the Vesper Defense
Outpost. Also the Guardians are similar to the Elysians, as their
creators (Alimbic, Chozo) left them in charge of their respective
domains when they left.
The
Torizo are statue-like mechanisms the Chozo designed to protect their
sacred items (i.e. like the Morph Ball Bombs and Screw Attack in
Super Metroid). They've also been seen to aid Samus Aran as well.
Like in Metroid Prime, when the Torizo statues of the Artifact Temple
fired lasers upon Meta Ridley and when the Torizo in Super Metroid
led you through the "spiky" floor of an area found within
the Wrecked Ship, bringing Samus closer to obtaining the Gravity
Suit. In the meantime, the Alimbics have the mechanisms, Slench and
Cretaphid, that look over their sacred artifacts: the Octoliths.
Although the Slench and Cretaphid don't look like the Alimbics, they
still have the "swirly" pattern known as an Alimbic
"fingerprint" upon their design. The Cretaphid, like the
Torizo of the Artifact Temple, also feature lasers to use against
their enemies. 
Mother
Brain is the Space Pirate mechanism shown in Metroid Zero Mission,
Metroid, and Super Metroid. It has overlooked the operations at the
Zebes base, and is stationed there. The Mother Brain shares similar
attributes with the Slench as well. Both use turrets to aid them in
their respective arenas, and both remain stationary for most of their
boss fights. The Slench uses a generated shield for protection while
the Mother Brain uses a glass containment, which unlike the Slench's
shield, can be destroyed.